Implementasi Metode Permainan Bahasa untuk Siswa Sekolah Dasar Sebagai Upaya Pembentukan Karakter Sosial dan Humanis

https://doi.org/10.25299/geram.2023.vol11(1).12066

Authors

Keywords:

Language Games, Social Character, Socio-Epistemology

Abstract

Character formation can be integrated not only into learning materials but also into the learning methods that we choose and use. The game method is also a method that we can design for conveying material as well as building and shaping children's character. Especially for elementary school students, the game method is definitely liked by children. If psychologically the child is happy in learning, then knowledge and character values can be easily accepted by the child, which also makes it easier for the teacher to direct the social values and positive values of each game. This article examines the socio-epistemological philosophy of the game method in elementary school. This research was conducted using descriptive qualitative methods, interviews, and FGD techniques. The participants in this study were elementary school teachers in Jakarta. The language game method studied is a game that has an impact on learning, both to improve results and to shape the social character of students. The purpose of this study is to further examine the sociological impact of the game method. It is this sociological impact that will shape students from elementary school into people who are humane and have social character.

Downloads

Download data is not yet available.

References

Alwasilah, C. (2014) Filsafat bahasa dan pendidikan. Bandung: Remaja Rosda Karya.

Churchill, N. (2020) ‘Development of students’ digital literacy skills through digital storytelling with mobile devices’, Educational Media International, 57(3), pp. 271–284. doi:10.1080/09523987.2020.1833680.

Creighton, S. and Szymkowiak, A. (2014) ‘The effects of cooperative and competitive games on classroom interaction frequencies’, Procedia - Social and Behavioral Sciences, 140, pp. 155–163. doi:10.1016/j.sbspro.2014.04.402.

Cruickshank, D.R., Jenkins, D.B. and Metcalf, K.K. (2014) Perilaku mengajar. Jakarta: Salemba Humanika.

Hafrison, M. (2008) ‘Permainan dalam pembelajaran keterampilan berbicara di kelas rendah sekolah dasar: Sebuah alternatif model pembelajaran bahasa bernuansa psikolinguistik’, Jurnal Bahasa dan Seni, 9/2.

Judiani, S. (2010) ‘Implementasi pendidikan karakter di sekolah dasar melalui penguatan pelaksanaan kurikulum’, Jurnal Pendidikan dan Kebudayaan, 16.

Julie, H., Alyson, H. and Anne-Sophie, C. (2020) ‘Designing Digital Literacy Activities: An Interdisciplinary and Collaborative Approach’, in 2020 IEEE Frontiers in Education Conference (FIE). IEEE, pp. 1–5. doi:10.1109/FIE44824.2020.9274165.

Kemendikbud (2010) ‘Penerapan pendidikan karakter dimulai di SD’, Kompas.

Kuswandoro (2015) Filsafat ilmu dan sosio epistemologi. Malang. Available at: http://wkwk.lecture.ub.ac.id/2015/11/ .

Lie, A. (2010) ‘Pendidikan karakter sulit diterapkan’, Kompas.

Majelis Luhur Persatuan Tamansiswa (2013) Ki Hajar Dewantara: Pemikiran, konsepsi, keteladanan, dan sikap merdeka. Yogyakarta: Universitas Sarjanawiyata Tamansiswa Press.

Manullang, B. (2013) ‘Grand desain pendidikan karakter generasi emas 2045’, Jurnal Pendidikan Karakter, 4/1. doi:10.21831/jpk.v0i1.1283.

Marihandono, D. (2017) ‘Prinsip pendidikan Tamansiswa pada awal pendiriannya’, in Ki Hajar Deawantara: Pemikiran dan perjuangannya. Jakarta: Museum Kebangkitan Nasional Kemendikbud.

Mulyana, Y. (2011) Pendidikan sastra dan karakter bangsa. Bandung: FPBS Universitas Pendidikan Indonesia.

Pranowo, P. (2017) Teori belajar bahasa. Yogyakarta: Pustaka Pelajar.

Sadulloh, U. (2015) Pengantar filsafat pendidikan. Bandung: Alfabeta CV.

Schmitz, B. et al. (2015) ‘Attuning a mobile simulation game for school children using a design-based research approach’, Computers and Education, 81, pp. 35–48. doi:10.1016/j.compedu.2014.09.001.

Setiawan, J. and Sudrajat, A. (2018) ‘Pemikiran postmodernisme dan pandangannya terhadap ilmu pengetahuan’, Jurnal Filsafat, 28(1), p. 25. doi:10.22146/jf.33296.

Slavin, R.E. (2015) ‘Cooperative learning in elementary schools’, Education 3-13, 43(1), pp. 5–14. doi:10.1080/03004279.2015.963370.

Susanto, E. (2012) 60 Games untuk mengajar. Yogyakarta: Lukito.

Suyatno (2005) Permainan pendukung pembelajaran bahasa dan sastra. Jakarta: Gramedia Pustaka Utama.

Tilaar, H.A.R. and Nugroho, R. (2016) Kebijakan pendidikan: Pengantar untuk memahami kebijakan pendidikan dan kebijakan pendidikan sebagai kebijakan publik. Yogyakarta: Pustaka Pelajar.

Vladimir, V.F. (2002) Writing games: Multicultural case studies of academic literacy practices in higher education, Gastronomía ecuatoriana y turismo local. London: Lawrence Erlbaum Associates Publisher.

Veloo, A. and Chairhany, S. (2013) ‘Fostering students’ attitudes and achievement in probability using teams-games-tournaments’, Procedia - Social and Behavioral Sciences, 93, pp. 59–64. doi:10.1016/j.sbspro.2013.09.152.

Watloly, A. (2016) Sosio-epistemologi. Yogyakarta: Kanisius.

Witsel, M. and Boyle, A. (2017) ‘The ontology of teaching in transcultural contexts: Four voices of competence’, Journal of Hospitality, Leisure, Sport and Tourism Education, 21(June), pp. 154–162. doi:10.1016/j.jhlste.2017.06.002.

Zuchdi, D. et al. (2014) ‘Pemetaan implementasi pendidikan karakter di SD, SMP, SMA di Kota Yogyakarta’, Jurnal Pendidikan Karakter [Preprint]. doi:https://doi.org/10.21831/jpk.v0i2.2172.

Published

2023-06-20