Lectora inspire software development in the learning of pencak silat

https://doi.org/10.25299/sportarea.2021.vol6(1).5895

Authors

  • Aref Vai Physical Education Health and Recreation, Universitas Riau, Indonesia
  • Fitri Agung Nanda Physical Education Health and Recreation, Universitas Negeri Yogyakarta, Indonesia https://orcid.org/0000-0002-3650-8135
  • Deny Pradana Saputro Physical Education Health and Recreation, Universitas Riau, Indonesia https://orcid.org/0000-0002-4945-2679
  • Ramadi Physical Education Health and Recreation, Universitas Riau, Indonesia
  • Muhammad Imam Rahmatullah Physical Education Health and Recreation, Universitas Riau, Indonesia

Keywords:

Pencak silat, media, learning, lectora inspire

Abstract

Entering the 4.0 era, innovation and learning development are needed as well in the world of refereeing, development is intended to make it easier and help to reduce mistakes in leading matches. This study aims to develop lectora inspire which will be used in martial art refinement. This type of research is a research and development (R&D) research. The subjects of this study use a small scale with a total of 10 students from the Department of Physical Education, Health and Recreation, Faculty of Teacher Training and Education, Universitas Riau. Meanwhile, the analysis technique used in this research is descriptive quantitative.  The results of the research on the development tools of lectora inspire on martial art refinement are good, this is explained from the results of the validation of the content/material aspects with an average score of 4.29, the learning aspects are categorized as good with an average score of 4.34, the programming aspects and the media aspects have good categories. From the results of small group trials conducted by 10 subjects, data are obtained and it is concluded that the Lectora Inspire application is in good category with an average score of 4.32 and is able to be applied in learning martial art refinement. These results are intended to make it easier and help to reduce errors in the referee's assignment when serving on a small scale. Based on the results of this study, it can be concluded that the development of learning media for refereeing martial art by utilizing lectora inspire is suitable for use as a medium in learning audio-visual based martial art on a small scale.

Downloads

Download data is not yet available.

References

Agustiningsih, A. (2015). Video Sebagai Alternatif Media Pembelajaran Dalam Rangka Mendukung Keberhasilan Penerapan Kurikulum 2013 di Sekolah Dasar. PEDAGOGIA: Jurnal Pendidikan, 4(1), 50. https://doi.org/10.21070/pedagogia.v4i1.72

Al-Alwani, A. (2014). Evaluation criterion for quality assessment of E-learning content. E-Learning and Digital Media, 11(6), 532–542. https://doi.org/10.2304/elea.2014.11.6.532

Azhar, A. (2007). Media Pembelajaran. Jakarta: PT. Raja Grafindo Persada.

Budi, B. A. S., & Prihanto, J. B. (2014). Penggunaan media audiovisual dengan media gambar terhadap hasil belajar shooting bola basket (Studi pada siswa kelas VIII SMP Negeri 1 Jatiroto Kabupaten Lumajang ). Jurnal Ilmiah Pendidikan Jasmani Olahraga dan Kesehatan, 2(3), 612–616.

Cecep, K., & Bambang, S. (2011). Media Pembelajaran Manual dan Digital. Bogor: Ghalia Indonesia.

Doloksaribu, F. E., & Triwiyono, T. (2020). The reconstruction model of science learning based phet-problem solving. International Journal on Studies in Education, 3(1), 37–47. https://doi.org/10.46328/ijonse.30

Estheria, N. G. N., & Muhid, A. (2020). Pengembangan kreativitas berpikir siswa di era industri 4.0 melalui perangkat pembelajaran dengan media augmented reality. Insight: Jurnal Ilmiah Psikologi, 22(2), 118–129. https://doi.org/10.26486/psikologi.v22i2.1206

Hariyoko., Hariyanto, E., & Kurniawan, A. W. (2018). Pengembangan Media Audio-Visual Pencak Silat Seni Dengan Musik. Gelanggang Pendidikan Jasmani Indonesia, 2(1), 10. https://doi.org/10.17977/um040v2i1p10-17

Hikmi, R., Simorangkir, M., & Sudrajat, A. (2020). Development of interactive multimedia lectora inspire problem based on science. Journal of Physics: Conference Series, 1485(1). https://doi.org/10.1088/1742-6596/1485/1/012036

Hussin, A. A. (2018). Education 4.0 made simple: Ideas for teaching. International Journal of Education and Literacy Studies, 6(3), 92-98. http://dx.doi.org/10.7575/aiac.ijels.v.6n.3p.92

Iswana, B., & Siswantoyo, S. (2013). Model latihan keterampilan gerak pencak silat anak usia 9-12 tahun. Jurnal Keolahragaan, 1(1), 26–36. https://doi.org/10.21831/jk.v1i1.2343

Kurniawan, R. B., Mujasam, M., Yusuf, I., & Widyaningsih, S. W. (2019). Development of physics learning media based on Lectora Inspire Software on the elasticity and Hooke’s law material in senior high school. Journal of Physics: Conference Series, 1157(3). https://doi.org/10.1088/1742-6596/1157/3/032022

Latifah, S., Yuberti, Y., & Agestiana, V. (2020). Pengembangan Media Pembelajaran Interaktif Berbasis Hots Menggunakan Aplikasi Lectora Inspire. Jurnal Penelitian Pembelajaran Fisika, 11(1), 9. https://doi.org/10.26877/jp2f.v11i1.3851

Mas’ud, M. (2014). Membuat Multimedia Pembelajaran dengan Lactora. Yogyakarta: Pustaka Shonif.

Nursidik, H., & Suri, I. R. A. (2018). Media Pembelajaran Interaktif Berbantu Software Lectora inspire. Desimal: Jurnal Matematika, 1(2), 237. https://doi.org/10.24042/djm.v1i2.2583

Oktavianingtyas, E., Salama, F. S., Fatahillah, A., Monalisa, L. A., & Setiawan, T. B. (2018). Development 3D Animated Story as Interactive Learning Media with Lectora Inspire and Plotagon on Direct and Inverse Proportion Subject. Journal of Physics: Conference Series, 1108(1). https://doi.org/10.1088/1742-6596/1108/1/012111

Palelupu, D. N., & Cholik, M. (2014). Pengembangan Media Pembelajaran Berbasis Adobe Flash CS5 Pada Mata Diklat Gambar Teknik Di Kelas X TPM SMK Krian 1 Sidoarjo. Jurnal Pendidikan Teknik Mesin, 3(2), 10–19.

Rahmatullah, M. I. (2019). Pengembangan Konsep Pembelajaran Literasi Digital Berbasis Media E-Learning Pada Mata Pelajaran PJOK di SMA Kota Yogyakarta. Journal Of Sport Education (JOPE), 1(2), 56. https://doi.org/10.31258/jope.1.2.56-65

Rohmatika, E. (2015). Aplikasi Media Pembelajaran Origami Berbasis Flash Menggunakan Adobe Flash Cs5. Thesis. Universitas Negeri Yogyakarta.

Saputro, N. V., Masturi, & Supriyadi. (2020). The effectiveness of instructional media based on lectora inspire towards student’s achievement. Journal of Physics: Conference Series, 1567(2), 4–10. https://doi.org/10.1088/1742-6596/1567/2/022063

Sardirman, A. S. (2019). Media Pendidikan: Pengertian, Pengembangan dan Pemanfaatannya. Jakarta: Raja Grafindo Persada.

Shaw, R. (2014). Heidegger and e-learning: Overthrowing the traditions of pedagogy. E-Learning and Digital Media, 11(2), 123–134. https://doi.org/10.2304/elea.2014.11.2.123

Sugiyono. (2013). Metode Penelitian Kualitatif. Bandung: Alfabeta.

Terras, M. M., & Ramsay, J. (2014). A psychological perspective on the temporal dimensions of e-learning. E-Learning and Digital Media, 11(2), 108–122. https://doi.org/10.2304/elea.2014.11.2.108

Vai, A., Ramadi., Juita, A., & Sulaastio, A. (2019). The Media Development of Pencak Silat Learning Multimedia Based at SMA/MA. Advances in Social Science, Education and Humanities Research, 362(Acpes), 178–182. https://doi.org/10.2991/acpes-19.2019.40

Valentino, R., & Ihsan, N. (2018). Pengembangan Media Pembelajaran Pencak Silat Berbasis Macromedia Flash 8 Untuk Sekolah Menengah Pertama. Jurnal Pendidikan dan Olahraga, 1(1), 23–24.

Vidal-Abarca, E., Gilabert, R., Ferrer, A., Ávila, V., Martínez, T., Mañá, A., Llorens, A. C., Gil, L., Cerdán, R., Ramos, L., & Serrano, M. Á. (2014). TuinLEC, an intelligent tutoring system to improve reading literacy skills / TuinLEC, un tutor inteligente para mejorar la competencia lectora. Infancia y Aprendizaje, 37(1), 25–56. https://doi.org/10.1080/02103702.2014.881657

Widiantoro, B., & Rakhmawati, L. (2015). Pengembangan media pembelajaran e-learning berbasis schoology pada kompetensi dasar di SMKN 1 Jetis. Jurnal Pendidikan Teknik Elektro, 4(2), 501–506.

Published

2021-03-25

How to Cite

Vai, A. ., Nanda, F. A. ., Saputro, D. P. ., Ramadi, & Rahmatullah, M. I. . (2021). Lectora inspire software development in the learning of pencak silat. Journal Sport Area, 6(1), 109–118. https://doi.org/10.25299/sportarea.2021.vol6(1).5895

Issue

Section

RESEARCH ARTICLES
Received 2020-11-24
Accepted 2021-02-08
Published 2021-03-25