Mini-PlayLab model: A gamified approach to enhance motivation and fundamental movement skills
Keywords:
Mini-PlayLab, play-based movement learning, learning motivation, fundamental movement skillsAbstract
Background: Physical education (PE) plays a critical role in supporting children’s physical, cognitive, social, and emotional development. However, PE instruction in elementary schools often remains teacher-centred and provides limited opportunities for active participation. Although previous studies have demonstrated the positive effects of gamification on learning motivation and play-based movement activities on motor development, limited research has integrated these approaches within a structured pedagogical model that simultaneously addresses affective and psychomotor learning outcomes. Objectives: This study aimed to develop and evaluate the effectiveness of the mini-PlayLab Learning Model, a structured instructional model integrating gamification and play-based movement learning, to improve elementary school students’ learning motivation and fundamental movement skills. Methods: A quasi-experimental pretest–posttest control group design was employed involving 60 fifth-grade students, with 30 students assigned to the experimental group and 30 students to the control group. Data were collected using a Learning Motivation Questionnaire and a Fundamental Movement Skills Assessment. The intervention was implemented over eight weeks. Data were analysed using descriptive statistics, analysis of covariance (ANCOVA), and effect size analysis. Results: After controlling for baseline differences using ANCOVA, the experimental group achieved significantly higher adjusted posttest scores than the control group for both learning motivation and fundamental movement skills (both p < 0.001). Large intervention effects were observed for learning motivation (partial η² = 0.25) and fundamental movement skills (partial η² = 0.29), indicating meaningful improvements in students’ affective and psychomotor learning outcomes following implementation of the mini-PlayLab learning model. Conclusion: The mini-PlayLab Learning Model is an effective instructional model for enhancing elementary school students’ learning motivation and fundamental movement skills. The findings contribute to Physical education pedagogy by providing empirical evidence for a structured instructional model that systematically integrates gamification and play-based movement learning to simultaneously support affective and psychomotor development.
Downloads
References
Aliriad, H., Adi S, Manullang, J. G., Endrawan, B., & Satria, M. H. (2024). Improvement of Motor Skills and Motivation to Learn Physical Education Through the Use of Traditional Games. Physical Education Theory and Methodology, 24(1), 32–40. https://doi.org/10.17309/tmfv.2024.1.04
Almeida, L., Dias, T., Corte-Real, N., Menezes, I., & Fonseca, A. (2025). Positive Youth Development Through Sport and Physical Education: A Systematic Review of Empirical Research Conducted with Grade 5 to 12 Children and Youth. Physical Education and Sport Pedagogy, 30(3), 282–308. https://doi.org/10.1080/17408989.2023.2230208
Casey, A., & Kirk, D. (2020). Models-based Practice in Physical Education. Routledge. https://doi.org/10.4324/9780429319259
Chae, S. J. (2024). Understanding and Application of Experiential Learning Theory in Medical Education. Korean Med Educ Rev, 26(Suppl1), S40–S45. https://doi.org/10.17496/kmer.23.042
Cohen, J. (1988). Statistical Power Analysisfor the Behavioral Sciences (Second). Lawrence Erlbaum Associates.
Condello, G., Mazzoli, E., Masci, I., Fano, A. De, Ben-Soussan, T. D., Marchetti, R., & Pesce, C. (2021). Fostering Holistic Development with a Designed Multisport Intervention in Physical Education: A Class-Randomized. International Journal of Environmental Research and Public Health, 18, 1–23. https://doi.org/10.3390/ijerph18189871
Creswell, J. W., & Creswell, J. D. (2022). Research Design: Qualitative, Quantitative, and Mixed Methods Approaches. SAGE
Dese, C., Wibowo, C., Widyaningtyas, R., & Eko, Y. (2025). Game-Based Learning to Enhance Motivation and Fundamental Motor Skills in Elementary Physical Education: A Quasi- Experimental Study. Edu Sportivo: Indonesian Journal of Physical Education, 6(3), 260–273. https://doi.org/10.25299/es:ijope.2025.vol6(3).25032
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From Game Design Elements to Gamefulness : Defining “ Gamification .” MindTrek ’11: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 9–15. https://doi.org/10.1145/2181037.218104
Dichev, C., & Dicheva, D. (2017). Gamifying Education: What Is Known, What Is Believed and What Remains Uncertain: A Critical Review. International Journal of Educational Technology in Higher Education, 14(9), 1–36. https://doi.org/10.1186/s41239-017-0042-5
Dockerty, F., & Pritchard, R. (2025). Reconsidering Models-Based Practice in Primary Physical Education. Education 3-13, 53(8), 1273–1284. https://doi.org/10.1080/03004279.2023.2263470
Ezeddine, G., Souissi, N., Abaidia, R., Masmoudi, L., Trabelsi, K., Ammar, A., Jahrami, H., Husain, W., Tannoubi, A., Kurnaz, M., Altınkök, M., & Mrayah, M. (2025). Game-Based Physical Education: A Pathway to Increased Student Motivation and Greater Learning Outcomes. Frontiers in Education, 10, 1–14. https://www.frontiersin.org/journals/education/articles/10.3389/feduc.2025.1531651
Faul, F., Erdfelder, E., Buchner, A., & Lang, A.-G. (2009). Statistical Power Analyses using G*Power 3.1: Tests for Correlation and Regression Analyses. Behavior Research Methods, 41(4), 1149–1160. https://doi.org/10.3758/BRM.41.4.1149
Fletcher, T., Chróinín, D. N., Briggs, S., Beni, S., & Gleddie, D. (2025). Prioritising Meaningful Physical Education Experiences: Linking Teachers’ Participation in a Contemporary Professional Development Initiative with Student Experiences and Outcomes. Physical Education and Sport Pedagogy, 12(1), 1–19. https://doi.org/10.1080/17408989.2025.2609212
Fraenkel, J. R., Wallen, N. E., & Hyun, H. H. (2019). How to Design and Evaluate Research In Education (10th ed.). McGraw-Hill Education.
Harvey, S., & Jarrett, K. (2014). A Review of the Game-Centred Approaches to Teaching and Coaching Literature Since 2006. Physical Education and Sport Pedagogy, 19(3), 278–300. https://doi.org/10.1080/17408989.2012.754005
Jaramillo-Mediavilla, L., Basantes-Andrade, A., Cabezas-González, M., & Casillas-Martín, S. (2024). Impact of Gamification on Motivation and Academic Performance: A Systematic Review. Education Sciences, 14(6), 639. https://doi.org/10.3390/educsci14060639
Johnson, J., Rudisill, M., Hastie, P., Wadsworth, D., Strunk, K., Venezia, A., Sassi, J., Morris, M., & Merritt, M. (2019). Changes in Fundamental Motor-Skill Performance Following a Nine-Month Mastery Motivational Climate Intervention. Research Quarterly for Exercise and Sport, 90, 517–526. https://doi.org/10.1080/02701367.2019.1628909
Kolb, A. Y., Kolb, D. A., Kolb, A. Y., & Kolb, D. A. (2017). Experiential Learning Theory as a Guide for Experiential Educators in Higher Education Experiential Learning Theory as a Guide for Experiential Educators in Higher Education. Experiential Learning & Teaching in Higher Education, 1(1), 6–44.
Kong, Y. (2021). The Role of Experiential Learning on Students’ Motivation and Classroom Engagement. Frontiers in Psychology, 12, 1–14. https://doi.org/10.3389/fpsyg.2021.771272
Li, M., Ma, S., & Shi, Y. (2023). Examining the Effectiveness of Gamification as a Tool Promoting Teaching and Learning in Educational Settings: A Meta-Analysis. Frontiers in Psychology, 1–17. https://doi.org/10.3389/fpsyg.2023.1253549
Liu, B., Yan, Y., Jia, J., & Liu, Y. (2025). Can Active Play Replace Skill-Oriented Physical Education in Enhancing Fundamental Movement Skills among Preschool Children? A Systematic Review and Meta-Analysis. BMC Public Health, 25(1), 1399. https://doi.org/10.1186/s12889-025-22398-9
Looyestyn, J., Kernot, J., Boshoff, K., Ryan, J., Edney, S., & Maher, C. (2017). Does Gamification Increase Engagement with Online Programs? A Systematic Review. PLoS ONE, 12, 1–19. https://doi.org/10.1371/journal.pone.0173403
Martinez-Merino, N., & Rico-González, M. (2024). Effects of Physical Education on Preschool Children’s Physical Activity Levels and Motor, Cognitive, and Social Competences: A Systematic Review. Journal of Teaching in Physical Education, 43(4), 696–706. https://doi.org/10.1123/jtpe.2023-0183
McAuley, E., Duncan, T., & Tammen, V. V. (1989). Psychometric Properties of the Intrinsic Motivation Inventory in a Competitive Sport Setting: A Confirmatory Factor Analysis. Research Quarterly for Exercise and Sport, 60(1), 48–58. https://doi.org/10.1080/02701367.1989.10607413
Metzler, M. (2017). Instructional Models in Physical Education. Routledge. https://doi.org/10.4324/9781315213521
Mo, W., Saibon, J. Bin, Li, Y., Li, J., & He, Y. (2024). Effects of Game ‑ Based Physical Education Program on Enjoyment in Children and Adolescents: A Systematic Review and Meta ‑ Analysis. BMC Public Health, 24, 1–20. https://doi.org/10.1186/s12889-024-18043-6
Moghaddaszadeh, A., & Belcastro, A. N. (2021). Guided Active Play Promotes Physical Activity and Improves Fundamental Motor Skills for School-Aged Children. Journal of Sports Science and Medicine, 20, 86–93. https://doi.org/10.52082/jssm.2021.86
Mohammed, M., Fatemah, A., & Hassan, L. (2024). Effects of Gamification on Motivations of Elementary School Students: An Action Research Field Experiment. Simulation & Gaming, 55, 600–636. https://doi.org/10.1177/10468781241237389
Moon, J., Webster, C. A., Stodden, D. F., Brian, A., Mulvey, K. L., Beets, M., Egan, C. A., McIntosh, L. I. F., Merica, C. B., & Russ, L. (2024). Systematic Review and Meta-Analysis of Physical Activity Interventions to Increase Elementary Children’s Motor Competence: A Comprehensive School Physical Activity Program Perspective. BMC Public Health, 24(1), 826. https://doi.org/10.1186/s12889-024-18145-1
Oliveira, W., Dantas Scaico, P., Hamari, J., Soltiyeva, A., Brambilla, A., & MilHosseini, S. (2026). The Effects of Gamification on Students’ Academic Performance. Technology, Knowledge and Learning, 16(2), 1–28. https://doi.org/10.1007/s10758-026-09971-w
Pill, S., Suesee, B., & Davies, M. (2024). The Spectrum of Teaching Styles and Models-Based Practice for Physical Education. European Physical Education Review, 30(1), 142–155. https://doi.org/10.1177/1356336X231189146
Piotrowski, T., Makaruk, H., Tekień, E., Feleszko, W., Kołodziej, M., Albrecht, K., Grela, K., Makuch, R., Werner, B., & Gąsior, J. S. (2025). Fundamental Movement/Motor Skills as an Important Component of Physical Literacy and Bridge to Physical Activity: A Scoping Review. Children, 12(10), 1406. https://doi.org/10.3390/children12101406
Robinson, L. E., Stodden, D. F., Barnett, L. M., Lopes, V. P., Logan, S. W., Rodrigues, L. P., & D’Hondt, E. (2015). Motor Competence and its Effect on Positive Developmental Trajectories of Health. Sports Medicine, 45(9), 1273–1284. https://doi.org/10.1007/s40279-015-0351-6
Ryan, R. M., & Deci, E. L. (2020). Intrinsic and Extrinsic Motivation from a Self-Determination Theory Perspective: Definitions, Theory, Practices, and Future Directions. Contemporary Educational Psychology, 61, 1–11. https://doi.org/10.1016/j.cedpsych.2020.101860
Sailer, M., & Homner, L. (2020). The Gamification of Learning: a Meta-analysis. Educational Psychology Review, 32, 77–112. https://doi.org/10.1007/s10648-019-09498-w
Silviya, N., Tanzeh, A., Kunci, K., Manajemen, Aliyah, M., Pendidikan, M., Digitalisasi, P. K., Efektivitas, S., Kelola, T., & Madrasah. (2019). Experiential Learning. Environmental Science & Technology, 33 21, 442. https://doi.org/10.1021/es9930622
Stolz, S., & Pill, S. (2014). Teaching Games and Sport for Understanding: Exploring and Reconsidering its Relevance in Physical Education. European Physical Education Review, 20(1), 36–71. https://doi.org/10.1177/1356336X13496001
Sulaimon, J., Adebayo, A., & Manditereza, B. (2025). Exploring the Impact of Play-Based Learning on Teacher Satisfaction, Stress, and Learners’ Collaboration. INSPIRA: Indonesian Journal of Psychological Research, 6(1), 53–66. https://doi.org/10.32505/inspira.v6i1.11074
Syaukani, A. A., Hasnimy, A., Hashim, M., & Subekti, N. (2023). Conceptual Framework of Applied Holistic Education in Physical Education and Sports: A Systematic Review of Empirical Evidence. Physical Education Theory and Methodology, 23(5), 794–802. https://doi.org/10.17309/tmfv.2023.5.19
Taber, K. S. (2018). The Use of Cronbach’s Alpha When Developing and Reporting Research Instruments in Science Education. Research in Science Education, 48(6), 1273–1296. https://doi.org/10.1007/s11165-016-9602-2
Toda, A. M., Klock, A. C. T., Oliveira, W., Palomino, P. T., Rodrigues, L., Shi, L., Bittencourt, I., Gasparini, I., Isotani, S., & Cristea, A. I. (2019). Analysing Gamification Elements in Educational Environments Using an Existing Gamification Taxonomy. Smart Learning Environments, 6(16), 1–15. https://doi.org/10.1186/s40561-019-0106-1
Webster, E. K., & Ulrich, D. A. (2017). Evaluation of the Psychometric Properties of the Test of Gross Motor Development—Third Edition. Journal of Motor Learning and Development, 5(1), 45–58. https://doi.org/10.1123/jmld.2016-0003
Zeng, J., Sun, D., Looi, C.-K., & Fan, A. C. W. (2024). Exploring the Impact of Gamification on Students’ Academic Performance: A Comprehensive Meta-Analysis of Studies from the Year 2008 to 2023. British Journal of Educational Technology, 55(6), 2478–2502. https://doi.org/https://doi.org/10.1111/bjet.13471
Published
How to Cite
Issue
Section
Copyright (c) 2026 Wawan Syafutra, Ever Sovensi

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
This is an open-access article distributed under the terms of the Creative Commons Attribution-ShareAlike 4.0 International License which permits unrestricted use, distribution, and reproduction in any medium. Copyrights of all materials published in Journal Sport Area are freely available without charge to users or / institution. Users are allowed to read, download, copy, distribute, search, or link to full-text articles in this journal without asking by giving appropriate credit, provide a link to the license, and indicate if changes were made. All of the remix, transform, or build upon the material must distribute the contributions under the same license as the original.
Accepted 2026-07-06
Published 2026-08-08

