HILLIYANI, Hilliyani; MUHAMMAD AMIN FAUZI, KMS; MULYONO, Mulyono. The Application of a Game-Based Learning Model Based on Ethnomathematics to Improve Mathematical Creative Thinking Ability. Perspektif Pendidikan dan Keguruan, Pekanbaru, Riau, Indonesia, v. 16, n. 2, p. 201–208, 2025. DOI: 10.25299/perspektif.2025.vol16(2).20026. Disponível em: https://journal.uir.ac.id/index.php/Perspektif/article/view/20026. Acesso em: 4 jun. 2026.