KURNIA RAHMAN AGUS; SYARIF SIHABUDDIN SAHID, Dadang; DALIMUNTHE, Syabdan. Implementation Of Gamification In Learning Media To Improve Student Activity And Learning Outcomes . IT Journal Research and Development, [S. l.], v. 7, n. 2, p. 254–265, 2023. DOI: 10.25299/itjrd.2023.10068. Disponível em: https://journal.uir.ac.id/index.php/ITJRD/article/view/10068. Acesso em: 17 may. 2024.